All posts by prome

Gaia Wyverns PR 1.0

Public version 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=1921128412

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/GaiaWyverns.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. 

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to Gaia Wyverns in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkgaia.net/credits.

Use common sense. Failure to comply can result in legal actions.

Gaia PR 1.0

Public version 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=1125442531

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/Gaia.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. Gaia utilizes all vanilla spawners plus quite a few custom spawners as well, excluding Genesis Part 2 which will be used when it’s available. To get these custom spawners, Gaia custom spawners or download them directly here.

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to Gaia in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkgaia.net/credits.

Use common sense. Failure to comply can result in legal actions.

ARK Bionic PR 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=2247979980

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/ARKBionic.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. 

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to ARK Bionic in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkbionic.net/thanks.

Use common sense. Failure to comply can result in legal actions.

Add/Remove Buff on Overlap w/ Grace Period

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/TestBuff_GracePeriod.zip

Author

https://steamcommunity.com/id/Kozenomenon

Made this example for how you can have a buff added on overlap and then have a grace period after leaving the overlap before the buff is removed.
Grace Period Buff asset: (Do what you like with this, no restrictions. I am not liable for what you do.)

Short video showing it working w/ trigger box in test map: https://i.gyazo.com/7500eb6e4f3ba8e336d733abedd7325c.mp4 Test map level bp graph showing overlap logic: https://i.gyazo.com/835e7365e9b98c8c238a902892866e84.png

 

ARK Code Generator

Information

A handy little tool that you place in the mods root-folder, execute the program and it’ll create a text-file with all engrams, spawn codes for tamed and wild creatures, and spawn codes for all items.
Original source by Anthony(Dr_Pennysworth#3412).

Download

Program – http://arkmod.net/files/ARK/Sourcefiles/Public/ARK_Code_Generator.zip

Source code – https://github.com/andreashagstrom/SpawnCodeGenerator/

 

Author

https://steamcommunity.com/id/andreashagstrom/

Json Struct Array MacroLibrary

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/JsonStructArrayMacros.zip

Author

https://steamcommunity.com/profiles/76561197962912863

To make it a little easier to Get/Set struct arrays with JsonObject. The below link provides a zip containing a MacroLibrary ‘JsonStructArrayMacros’. You can put it anywhere in your mod folders to use it.

ApiGuy

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/HttpHelper_ApiGuyl.zip

Author

https://steamcommunity.com/profiles/76561197962912863

Http helper actor I made to make it easier adding multiple http calls in my mods. Spawn ApiGuy using Spawn Actor from Class and pass in the desired setup params. Note: You need to give ApiGuy a reference to the callback actor using custom actor var -not- self reference. Callback is using Mod Communication Interface SendModData. When ApiGuy completes- good or bad result- he does the callback and then kills himself.

How to activate keys on Steam

  1. Open up your Steam client, or use the web interface in your browser.
  2. Find Games, select “Activate a Product on Steam…“.
  3. In the Product Activation wizard, click Next.
  4. Agree to the Product Activation Agreement.
  5. Enter the key / Product Code. Click Next.
  6. Key is activated and tied to your account. Click Finish.
  7. Click Next to install the game or Cancel to discard the installation.

Hash Function for Blueprints

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/KozHash-master.zip

Author

https://steamcommunity.com/profiles/76561197962912863

Main function selected in this screen, give it a string, get integer as hash. Repo includes everything needed to test the function library. Test singleton has defaults to control how it tests. Logs for two tests included in repo. One ran 500 hash tests per alphabet, at 30 char max random str len. Other ran 50 tests per alphabet w/ 500 max random str len. Alphabets are just what chars I could scoop up quickly from unicode sites, tried to group them somewhat. Another snip from shorter test just for example.

ARK Icons Helper

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/ARK-Icons-Helper-master.zip

Author

https://steamcommunity.com/profiles/76561198113237978

  1. Pre-place structures in the viewport. (Place near a wall for best results.)
  2. Create IconsHelper object on Event Begin Play in the level blueprint.
  3. Add delay.
  4. Call function on IconsHelper object to set the floor material to green (or black).
  5. Add delay.
  6. Call function on IconsHelper object to move the player to a structure.
  7. Look at the structure and take a screenshot.
  8. Repeat Steps 5-7 until done.
  9. Open screenshots inPhotoshop, magic wand, profit.

Awesome Crop Plot

This mod adds a crop plot that will never run out of water or fertilizer.

Properties

  • Once activated, will infinitely produce water and fertilizer.
  • Doubles the greenhouse potential effect.
  • Stone settings.
  • Learned and crafted at the same level as vanilla large crop plot.
  • Snaps to foundations.
  • 5.000 health.

Spawncode

cheat giveitem "Blueprint'/Game/Mods/ACP/BP/PrimalItemStructure_CropPlotACP.PrimalItemStructure_CropPlotACP'" 1 0 0

Workshop and sourcefiles

Workshop URL – https://steamcommunity.com/sharedfiles/filedetails/?id=2168931823
GitHub URL – https://github.com/andreashagstrom/ACP

If you decide to use these source files, it’d be appreciated if you put a thank-you (or something similar) on your mod page, website or discord.

# Steam
[H1]ARKModnet[/H1]
[URL=https://arkmod.net/][IMG]https://i.imgur.com/YpN9kwu.png[/IMG][/URL]
Visit [URL=https://arkmod.net/]ARKMod.net[/URL] for information about mods, spawn codes, engrams, ini-settings, sourcefiles, request mod commission, server guides, get your own subdomain/hosting, SVN server, discord bots, giveaways, free games and much more!

# Website
<h1>ARKMod.net</h1>
<a href="https://arkmod.net/" target="_blank"><img src="https://i.imgur.com/YpN9kwu.png" title="ARKMod.net"></a>
<p>Visit ARKMod.net for information about mods, spawn codes, engrams, ini-settings, sourcefiles, request mod commission, server guides, get your own subdomain/hosting, SVN server, discord bots, giveaways, free games and much more!</p>

# Discord
Visit <https://arkmod.net/> for information about mods, spawn codes, engrams, ini-settings, sourcefiles, request mod commission, server guides, get your own subdomain/hosting, SVN server, discord bots, giveaways, free games and much more!

Suggestions and bugreports

If you’ve found anything that should be improved, submit a suggestion here.
If you’ve found a bug, submit a bug report here.

Increasing attributes per level

This will show you how to change attributes gained per level, for players, tamed creatures, and wild creatures.

PerLevelStatsMultiplier_Player[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>

The attribute is specified with a number, see the table below. Take note that not all creatures use all attributes. The multiplier multiplies the base value. Setting it to 2, doubles the base value.

0: Health
1: Stamina / Charge Capacity
2: Torpidity
3: Oxygen / Charge Regeneration
4: Food
5: Water
6: Temperature
7: Weight
8: MeleeDamageMultiplier / Charge Emission Range
9: SpeedMultiplier
10: TemperatureFortitude
11: CraftingSpeedMultiplier

PerLevelStatsMultiplier_DinoTamed also have a typesetting,
_Add: Multiplier immediately added for tamed dino
_Affinity: Multiplier applied dependant on affinity

Make sure you use the correct one. Not specifying the type will work the same way as for players and wild creatures, for each tamed level-up point. Here are some examples,

PerLevelStatsMultiplier_DinoTamed[0]=2.0
# Will double base health for all tamed creatures level-up points.
PerLevelStatsMultiplier_DinoTamed_Add[0]=2.0
# Will double base health for all creatures upon taming/summoning.
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=2.0
# Will double base health for all tamed creatures level-up points when gaining affinity for level-ups while taming. 

PerLevelStatsMultiplier_DinoWild[2]=4.0
# Makes wild creatures gain quadruple torpor per wild level-up point.

PerLevelStatsMultiplier_Player[9]=1.5
# Makes all players speed to be multiplied by 1.5 for each level-up point spent in speed.

These settings should be placed in your Game.ini.