Increasing attributes per level

This will show you how to change attributes gained per level, for players, tamed creatures, and wild creatures.

PerLevelStatsMultiplier_Player[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>

The attribute is specified with a number, see the table below. Take note that not all creatures use all attributes. The multiplier multiplies the base value. Setting it to 2, doubles the base value.

0: Health
1: Stamina / Charge Capacity
2: Torpidity
3: Oxygen / Charge Regeneration
4: Food
5: Water
6: Temperature
7: Weight
8: MeleeDamageMultiplier / Charge Emission Range
9: SpeedMultiplier
10: TemperatureFortitude
11: CraftingSpeedMultiplier


PerLevelStatsMultiplier_DinoTamed also have a typesetting,
_Add: Multiplier immediately added for tamed dino
_Affinity: Multiplier applied dependant on affinity

Make sure you use the correct one. Not specifying the type will work the same way as for players and wild creatures, for each tamed level-up point. Here are some examples,

PerLevelStatsMultiplier_DinoTamed[0]=2.0
// Will double base health for all tamed creatures level-up points.
PerLevelStatsMultiplier_DinoTamed_Add[0]=2.0
// Will double base health for all creatures upon taming/summoning.
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=2.0
// Will double base health for all tamed creatures level-up points when gaining affinity for level-ups while taming.
PerLevelStatsMultiplier_DinoWild[2]=4.0
// Makes wild creatures gain quadruple torpor per wild level-up point.
PerLevelStatsMultiplier_Player[9]=1.5
// Makes all players speed to be multiplied by 1.5 for each level-up point spent in speed.


These settings should be placed in your Game.ini.