Not satisfied with how easy ARK becomes once you get a tamed decent Trike/Raptor? Fear not, you can adjust wild creatures damage output and resistance with two simple lines of code.
DinoDamageMultiplier is a multiplier that controls wild creatures damage output. Since its a multiplier, it takes the creatures base damage and gained levels into melee damage and multiplies it with whatever value you choose. Setting this value to 2, will make every wild creature do double base damage. This may not seem like much, but with other factors weighed in, this can cause some serious damage.
DinoResistanceMultiplier works in a similar way. It’s a multiplier that controls wild creatures general resistance. Take note that certain creatures have individual resistances for damages of certain types. This setting multiplies the general resistance regardless of the creature’s damage natural damage resistance. To increase their resistance, you enter a smaller number. Setting it to 0.5 makes them take half base damage. Same thing here, this can really make a difference.
These settings should be placed in your GameUserSettings.ini.
Changing it for specific classes
DinoClassDamageMultipliers=( ClassName="<classname>", Multiplier=<multiplier> ) TamedDinoClassDamageMultipliers=( ClassName="<classname>", Multiplier=<multiplier> ) DinoClassResistanceMultipliers=( ClassName="<classname>", Multiplier=<multiplier> ) TamedDinoClassResistanceMultipliers=( ClassName="<classname>", Multiplier=<multiplier> )
The same principle but with individual classes where <classname> is the creature’s class name and <multiplier> is the specified multiplier of your choosing.
To get a creature’s class name, look at its spawn code and add a _C at the end since its a class. A regular Trike as an example,
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Trike/Trike_Character_BP.Trike_Character_BP'" 500 0 0 35
Would result in,
DinoClassDamageMultipliers=( ClassName="Trike_Character_BP_C", Multiplier=2 )
These settings should be placed in your Game.ini.