Tag Archives: mods

Gaia Wyverns PR 1.0

Public version 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=1921128412

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/GaiaWyverns.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. 

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to Gaia Wyverns in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkgaia.net/credits.

Use common sense. Failure to comply can result in legal actions.

Gaia PR 1.0

Public version 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=1125442531

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/Gaia.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. Gaia utilizes all vanilla spawners plus quite a few custom spawners as well, excluding Genesis Part 2 which will be used when it’s available. To get these custom spawners, Gaia custom spawners or download them directly here.

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to Gaia in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkgaia.net/credits.

Use common sense. Failure to comply can result in legal actions.

ARK Bionic PR 1.0

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=2247979980

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/ARKBionic.zip

Author

https://steamcommunity.com/id/andreashagstrom/

License and terms of use

Installation / Usage

Extract the files into your ARK mods folder, \ARKEditor\Projects\ShooterGame\Content\Mods. You should not need to restart your kit, but it’s always recommended. 

For full information about the mod, what it adds, does and it’s custom settings, see the mod’s website.

License

Copyright (c) [2021] [Andreas Hagström] This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.

By using these files, you agree to,

  • Not to use the icons included in the repository. I left them there so you could easier identify what is what.
  • Not to reupload the mod as it is.
  • Remove all references to ARK Bionic in your uploads, including, but not excluded to,
    • Names
    • Descriptions
    • Icons
    • Music played from bosses
    • Color schemes from creature-tiers.
  • Give credits where credits are due, arkbionic.net/thanks.

Use common sense. Failure to comply can result in legal actions.

Add/Remove Buff on Overlap w/ Grace Period

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/TestBuff_GracePeriod.zip

Author

https://steamcommunity.com/id/Kozenomenon

Made this example for how you can have a buff added on overlap and then have a grace period after leaving the overlap before the buff is removed.
Grace Period Buff asset: (Do what you like with this, no restrictions. I am not liable for what you do.)

Short video showing it working w/ trigger box in test map: https://i.gyazo.com/7500eb6e4f3ba8e336d733abedd7325c.mp4 Test map level bp graph showing overlap logic: https://i.gyazo.com/835e7365e9b98c8c238a902892866e84.png

 

Simple Ban – Smart Family Sharing

Modpage

https://steamcommunity.com/sharedfiles/filedetails/?id=2202550947

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/SimpleBan-main.zip

Author

https://steamcommunity.com/id/Kozenomenon

– Persistent Singleton CCA
– HTTP Get & Response for multiple purposes
– Custom Scriptcommands
– ServerGameLog
– SaveGame Files
– Hash Function Lib

 

ARK Code Generator

Information

A handy little tool that you place in the mods root-folder, execute the program and it’ll create a text-file with all engrams, spawn codes for tamed and wild creatures, and spawn codes for all items.
Original source by Anthony(Dr_Pennysworth#3412).

Download

Program – http://arkmod.net/files/ARK/Sourcefiles/Public/ARK_Code_Generator.zip

Source code – https://github.com/andreashagstrom/SpawnCodeGenerator/

 

Author

https://steamcommunity.com/id/andreashagstrom/

Json Struct Array MacroLibrary

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/JsonStructArrayMacros.zip

Author

https://steamcommunity.com/profiles/76561197962912863

To make it a little easier to Get/Set struct arrays with JsonObject. The below link provides a zip containing a MacroLibrary ‘JsonStructArrayMacros’. You can put it anywhere in your mod folders to use it.

ApiGuy

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/HttpHelper_ApiGuyl.zip

Author

https://steamcommunity.com/profiles/76561197962912863

Http helper actor I made to make it easier adding multiple http calls in my mods. Spawn ApiGuy using Spawn Actor from Class and pass in the desired setup params. Note: You need to give ApiGuy a reference to the callback actor using custom actor var -not- self reference. Callback is using Mod Communication Interface SendModData. When ApiGuy completes- good or bad result- he does the callback and then kills himself.

Hash Function for Blueprints

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/KozHash-master.zip

Author

https://steamcommunity.com/profiles/76561197962912863

Main function selected in this screen, give it a string, get integer as hash. Repo includes everything needed to test the function library. Test singleton has defaults to control how it tests. Logs for two tests included in repo. One ran 500 hash tests per alphabet, at 30 char max random str len. Other ran 50 tests per alphabet w/ 500 max random str len. Alphabets are just what chars I could scoop up quickly from unicode sites, tried to group them somewhat. Another snip from shorter test just for example.

ARK Icons Helper

Modpage

Download

http://arkmod.net/files/ARK/Sourcefiles/Public/ARK-Icons-Helper-master.zip

Author

https://steamcommunity.com/profiles/76561198113237978

  1. Pre-place structures in the viewport. (Place near a wall for best results.)
  2. Create IconsHelper object on Event Begin Play in the level blueprint.
  3. Add delay.
  4. Call function on IconsHelper object to set the floor material to green (or black).
  5. Add delay.
  6. Call function on IconsHelper object to move the player to a structure.
  7. Look at the structure and take a screenshot.
  8. Repeat Steps 5-7 until done.
  9. Open screenshots inPhotoshop, magic wand, profit.